By Brenda Brathwaite,Ian Schreiber
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Cet ouvrage apporte un éclairage unique à l’enseignement et l’apprentissage de l. a. technologie dans le contexte des programmes du primaire, du secondaire, du collégial et de l’universitaire, qui sont à caractère technologique. Les mom and dad et les curieux, tout autant que les pédagogues, y trouveront plein d’astuces, entre autres, pour «réinventer los angeles roue» au primaire ou pour utiliser des robots à des fins pédagogiques.
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Additional info for Challenges for Games Designers: Non-Digital Exercises for Video Game Designers
Challenges for Games Designers: Non-Digital Exercises for Video Game Designers by Brenda Brathwaite,Ian Schreiber